Presentation by Mladjan Jovanovic at the 1st World Summit of the Open Knowledge Society, Athens, 24-26 September 2008. Track: Knowledge, Learning, Education, Learning Technologies, and eLearning for the Knowledge Society.
Unfortunately I missed this talk as it was in parrallel to my session. The authors present a framework that based on user profiles generates user-adaptive educational games. They base their user profile on psychological studies of motivation and social behaviour (see below) and apply the Self-Determination Theory, which provides the following classification of motivation:
- Intrinsic: motivtion is not based on any external benefits, inherint satisfaction
- Extrinsic: performance for outcome (money, rewards)
- Amotivation: absence of motivation
I would be glad to read further papers on their work and to see an example of various games for the different user profiles they identify and construct.
Further Reading:
- Introduction to multimodal interaction
- Federation of American Scientists: R&D Challenges in Games for Learning
- Brasford, Brows, Cocking: How people learn: brain, mind, experience, and school.
- R.M Ryan: Self-Determination theory and the facilitation of intrinsic motivation, social development, and well-being.
Tags: user modeling